About the Map
This map has the 'Lamp' secondary mechanic:
- Every 2 minutes the Lamp will open.
Capturing the capture node within the lamp will give the winning team one of three possible special action skills.
- Make sure to have the Special Action key bound.
- Every player on the winning team will gain one charge of the skill.
- The skill that the lamp will give is shown ahead of time.
The three special action skills have the following effects:
- A slow falling ice meteor that is the radius of a point. If it hits, it does 50% of any foe it touchs' health.
- A small ground pulsing AOE that removes all conditions and boons, hits both allies and foes.
- A missile attack that damages for 20% of the target's health, and leaves a stacking buff on target. The more stacks of the buff on the target, the more damage the missile does.
- Capturing the Lamp again will override the skill.
Map Specific Rotations
Jumping and No-Port Spots
Edited by Angeels