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Necromancer

  • Core Necromancer
    This build has significant boon corruption capabilities, and when focusing boon-heavy classes that lack cleanses, it will quickly garner kills. Certainly lacking mobility and survivability outside of shroud, this build makes up for it with a number of teleport options.
    Designed for:
    Ranked
    Difficulty:
    Build Template Code:
  • Weapons & Sigils

  • Amulet & Runes

  • Utility Skills

  • Variations

    Make this change when you need more self sustain, or are playing in ATs with a dedicated healer.

    Make this change for more CC pressure and area denial, at the cost of a [c=Stunbreak] and some mobility.

    Make this change for more condition pressure and area denial, at the cost of high burst damage.

  • Traits

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